
Episode 165: Pour One out for Your Worldbuilding
From beer to gin, from caffeine to tobacco, from mushrooms to hallucinogenic snails, a culture's options for achieving altered states of consciousness through consumables are vast! So when the people in your culture want to get blitzed -- How do they achieve that? The choices can communicate a lot to your readers about your world's technology, climate, and topography, as well as their ideas about health. Alcohol and other intoxicants also tend to accumulate lots of social apparatus around them. Unspoken rules might dictate when it's okay to get intentionally impaired and when it's unacceptable, or what forms of booze are considered high-class or low-class; actual laws might regulate both creation and consumption. You can also explore why your people partake of such things: Just for fun? Are there religious associations, like offering libations to a god or putting a prophet into a trance state? Do they think that inhaling ash is good for them? As always, we advocate both doing the research and looking for creative choices! Can you give your culture a unique intoxicant of some kind? In this episode, we also take a moment to practice what we preach and discuss the inebriating habits of the cultures in our co-built world! [Transcript for Episode 165 TK]
From "Worldbuilding for Masochists"
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