Worldbuilding for Masochists

Updated: 02 Jul 2025 • 159 episodes
worldbuildingformasochists.podbean.com

A podcast by three fantasy authors who love to overcomplicate their writing lives and want to help you do the same.

Show episodes

In one way or another, economy touches almost everything in a world. Even without currency or capitalism in the sense that we currently know it, the idea of obligations and repayment exert pressure on society. So how can we make interesting worldbuilding choices when it comes to money, debt, gain, and other aspects of

74 min
00:00
01:14:43
No file found

It's the start of SEASON SEVEN! And original co-host Rowenna Miller is back to join us in a reflection of how multiple years of doing this podcast has affected how each of us thinks about worldbuilding. What have we learned from our many amazing guests, and how have they inspired us to think about worldbuilding in new

68 min
00:00
01:08:36
No file found

It's one of the first choices you'll make when writing a story, consciously or not: what point of view are you writing from? First person singular? Third person limited? Omniscient? Something else? The POV can affect a reader's experience of the narrative and the worldbuilding, either subtly or dramatically -- so how d

64 min
00:00
01:04:56
No file found

We often think about "making things make sense" in worldbuilding and building internal consistency, scientific realism, and other logic-based considerations into our fiction -- But what happens when your worldbuilding principle is “What would be awesome?" Jim C. Hines, who embraced this principle for a forthcoming book

63 min
00:00
01:03:09
No file found

We often think of worldbuilding happening on a grand scale, with huge maps and the sweeping narratives of nations and world-changing events. But that's not really the stuff that makes a world feel lived-in. The granular choices are what show day-to-day life, and day-to-day life illustrates so much about how a world has

75 min
00:00
01:15:23
No file found

How can language help shape your worldbuilding? We're not necessarily talking about conlang here -- that can certainly be part of worldbuilding, but it doesn't have to be, and many works of speculative fiction manage perfectly fine without invented languages. But the words you choose in description and dialogue will al

89 min
00:00
01:29:28
No file found

Show participants