How to Start a Mobile Studio, with Travis Boatman
In this episode: Jordan interviews Travis Boatman, CEO and co-founder of Carbonated, a mobile game studio based in LA. Travis is a 25-year veteran of the game industry, with over 20 years of experience in mobile games. He has previously served as SVP of Mobile at Zynga and Electronic Arts (EA), where he led global studios and mobile game strategy. Travis discusses his entrepreneurial journey, the pillars of a successful studio, and his approach to building games in a rapidly evolving market.Topics covered:Travis’s journey from producer to Senior VP and eventually founding his own studioThe three essential pillars of the game industryHow to follow customer feedback toward successHow the game industry is similar to stand up comedyThe importance of embracing new technologies continuouslyWhat sets successful LiveOps games apart from others For more game industry tips:Learn more about Jordan & Bright BlackListen on iTunes | Spotify (Support the show and leave a review)Visit www.playmakerspodcast.com for the full blog post and more! Timestamps: [03:02] Travis’ journey from game producer to running Carbonated [06:15] The three pillars of the game industry [10:42] How technology drives game mechanics and innovation [13:38] Why staying updated on technology trends is crucial for long-term success [15:18] Starting Carbonated and the role of a strong technical co-founder [24:39] The impact of mobile on high-quality games like Call of Duty and Fortnite [27:27] Strategies for building a two-product studio and managing team morale [33:38] Understanding player feedback through platforms like Reddit and Discord [37:00] Why trying to appeal to everyone in game design often leads to failure [38:35] Travis’ thoughts on keeping focus in game developmentResources & media mentioned in this episode: Connect with Travis Boatman:LinkedInTwitter Learn more about Carbonated:WebsiteTwitterDiscord<a...
From "Playmakers - The Game Industry Podcast"
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