#19 – Level Design
How do you design a good level? What is affordance? How does movement affect level design? Join us for a thrilling discussion with Tobias Karlsson, a level design researcher and game developer at Pieces Interactive. Your Hosts and Guest, and Their Games https://www.piecesinteractive.se/ - The homepage for Pieces Interactive. https://aloneinthedark.thqnordic.com/ - The homepage for the new Alone in the Dark game. https://www.play-asia.com/red-colony-trilogy/13/70fmjh - The official store page for the physical release of the Red Colony trilogy. https://www.nintendo.com/store/products/knifeboy-rebooted-switch/ - The Nintendo Switch store page for KnifeBoy Rebooted. https://store.steampowered.com/search/?developer=RunicCodes&ndl=1&ignore_preferences=1 - Rune’s Steam store page. https://ottowretling.medium.com/list/our-first-game-175f8c8b7ce1 - Otto’s blog about the development of “Tulip Craze”. https://discord.gg/mYM72SQ9CP - The discord server for Game Hub Umeå. Read the full description and transcription here: https://ottowretling.medium.com/house-of-games-episode-19-level-design-93e22324a260
From "House of Games"
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