Jon Jordan and BlockchainGamer.biz editor Jenny Jordan discuss all the news from 2024. [2:16] The success of Pixels was an ongoing trend in 2024; but it wasn't always about DAUWs. [2:35] Heroes of Mavia was the first big game and token launch of 2024 but it didn't scale. [4:10] In 2024, we saw a lot of blockchain games launching through app stores but no big hits. [6:10] Browser vs app stores and PC gaming stores remains a key business decision. [8:44] A lot of meme-y game coins such as MON, PORTAL, CARV, XAI launched in Q1. [11:30] There was a lot of news about chain migration - so many new L2 and L3 chains. [13:00] In Q2, there was a big change in sentiment with game token prices tanking. [14:11] The rise of KOLs, who encouraged retail crypto to invest in new tokens with often bad results. [16:05] The rise of Telegram and TON as a strong marketing channel for blockchain games. [17:46] Another nascent year for Immutable: Guild of Guardians was not a success. [22:17] But in Immutable's defence... 4 million Immutable Passport wallet sign-ups. [28:28] In Q3, the issue of bots became a problem esp. in respect to airdrops and token rewards. [30:09] What are you trying to do with your blockchain game when it comes to giving out value? [32:04] Does it matter if bots or AI agents are paying $10 to play your game? [32:30] The other thing in Q3 was the start of successful games on Ronin - Wild Forest, Lumiterra etc. [34:56] Pretty much every game launched on Ronin has got +100,000 DAUWs in testing. [37:19] Should we view console game Off The Grid as a success? [44:22] Whatever happened to The Sandbox? [45:25] CCP Game's EVE Frontier is now in closed alpha testing. [46:59] What's significant is these projects are very serious about the value of blockchain in games. [49:45] More generally, the US presidential election was the clear pivot point for crypto in 2024. [52:51] Investment into the sector was down on 2023 but around $1 billion.
From "Blockchain Gaming World"
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