168: Godot

20 Nov 2023 • 88 min • EN
88 min
00:00
01:28:34
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Intro topic: What are expectations on developers that have nothing to do with programming News/Links: Pushing for a lower dev estimate is like negotiating weather with a Meteorologisthttps://smartguess.is/blog/your-estimate-is-less-than-that/Announcing python in excelhttps://techcommunity.microsoft.com/t5/excel-blog/announcing-python-in-excel-combining-the-power-of-python-and-the/ba-p/38934397 Habits of Highly Effective Software Engineershttps://makingsmallercircles.com/articles/7-habits-of-highly-effective-software-engineers/Raspberry pi 5 begins shippinghttps://www.phoronix.com/news/Raspberry-Pi-5-Shipping Book of the ShowPatrick:Harry Potter and the Sorcerer's Stone Illustrated Editionhttps://amzn.to/3St3L35Jason: The Pete and Sebastian Showhttps://podcasts.apple.com/us/podcast/the-pete-and-sebastian-show/id570256898 Patreon Plug https://www.patreon.com/programmingthrowdown?ty=h Tool of the ShowPatrick: Obsidianobsidian.mdJason:Ink by Inklehttps://github.com/inkle/ink Topic: Godot What is a game engine?Graphics, animation, particle effectsTilemapsEntity component systemsPhysicsSoundI/OInput handling (touchscreen, joystick)GDScriptWhy use a game engine?PortabilityAllow for testing individual components of the gameLibraries for ads, in-app-purchasesGodotOpen sourceFocused on 2-D but now many 3-D featuresGreat development environmentAI HeroStarted in phaser (development rut)Moved to Godot, rapid prototyping ★ Support this podcast on Patreon ★

From "Programming Throwdown"

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