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Killer Innovations with Phil McKinney - A Show About Ideas Creativity And Innovation
An award winning podcast and nationally syndicated radio show that looks at the innovations that are changing our lives and how their innovators used creativity and design to take their raw idea and create a game-changing product or service.
Show episodes
Picture this: A man stands in a dusty Colorado laboratory, surrounded by crackling electrical arcs illuminating the night sky. While others might flinch at the raw power, Nicola Tesla, sketching in his notebook, remains unfazed. He isn’t just observing—he’s envisioning the future of wireless energy, mentally simulating
Ever wondered what it takes to build a space that sparks creativity and enables innovation? I've been on a journey transforming my studio from a simple podcast recording room into a full-fledged innovation workspace, and I'm excited to share the progress with you. Five months ago, we embarked on a complete teardown and
Ever wondered why simple decisions feel like defusing a bomb? In this week's episode, we unpack the 90-Second Rule – a game-changing approach to conquering decision paralysis that's transforming how top performers work. Did you know you lose an average of 37 minutes overthinking each important decision? Multiply that b
Google spends over $45 billion on R&D a year, yet its graveyard of failed innovations keeps growing – Google+, Glass, Stadia, and countless others. But here's the surprising truth: this pattern isn't unique to Google. Even with unlimited resources and top talent, tech giants struggle to innovate alone. The era of solo
Ever notice how you can spend hours scrolling through “inspiration” but end up feeling creatively drained? You're not alone. In this eye-opening episode, we dive into a counterintuitive truth about creativity that could transform how you generate ideas and solve problems. What if I told you that the secret to unlocking
It was a quiet moment in a Nokia conference room that would eventually cost $100 billion. An engineer stood nervously, holding a prototype of a full touchscreen phone. The response from management? “Interesting, but that's not how phones work.” This dismissal highlighted the absence of the groupthink factor—a unified v