
Hanselminutes with Scott Hanselman
Hanselminutes is Fresh Air for Developers. A weekly commute-time podcast that promotes fresh technology and fresh voices. Talk and Tech for Developers, Life-long Learners, and Technologists.
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On this episode of Hanselminutes, Scott talks with Bobby Lockhart, game designer and coauthor of The Game Designer’s Workbook. They explore the craft of game design, from turning ideas into playable experiences to balancing creativity with structure, and discuss how the principles in the workbook can help both aspiring
On this special episode of Hanselminutes, Scott reunites with .NET Principal Engineer Safia Abdalla, nearly 500 episodes and a decade after her first appearance on the show. They reflect on the arc of her career and the evolution of the developer landscape, discussing how building competence fuels confidence, how anxie
On this episode of Hanselminutes, Scott Hanselman sits down with Netlify CEO Mathias Biilmann, who coined the term Jamstack, to talk about the future of web development in the age of AI. Recorded shortly before the announcement at Netlify Deploy, the conversation explores Netlify’s new AI Workflow, how it connects to t
In this episode of Hanselminutes, Scott Hanselman talks with Tuple engineer Johnny Marler about the craft and culture of pair programming. They explore how intentional collaboration can sharpen problem-solving, reduce context switching, and build trust between teammates—especially in remote environments. Johnny shares
In this episode of Hanselminutes, Scott Hanselman sits down with Adam Jacob, co-founder of SystemInit and creator of Chef, to explore the provocative question: Can AI save DevOps? Together, they unpack the growing complexity of modern infrastructure, the limits of human-scale operations, and how AI-driven systems might
In this episode of Hanselminutes, Scott sits down with Noel Berry, co-creator of Celeste, to explore his philosophy and process for making games in 2025, without relying on big commercial engines. Noel shares why he prefers building lightweight, custom tools over heavyweight platforms like Unity or Unreal, how modern C