RPG Ramblings
Discussions about the various aspects of making both physical and electronic Table Top RPG products. We talk with artists, writers, editors and game designers about their process, what they do, and how to hire them. We also look at the details of making your products available to your audience, including a look at printing your own products, how to publish on DriveThru RPG, as well as running a KickStarter. Along the way we will ramble about other things of interest or hot topics.
Show episodes
3.38 Welcome RPG Ramblings with Jeff Jones. This a semi–weekly show exploring the various details of the TableTop RPG hobby through discussions with interesting people. Today, James Floyd Kelly of Delver fame joins me. He writes and publishes zines one a regular basis supporting such systems as Old School Essentials,
3.38 Welcome RPG Ramblings with Jeff Jones. This a semi–weekly show exploring the various details of the TableTop RPG hobby through discussions with interesting people. Today, James Floyd Kelly of Delver fame joins me. He writes and publishes zines one a regular basis supporting such systems as Old School Essentials,
3.37 Welcome RPG Ramblings with Jeff Jones. This a semi–weekly show exploring the various details of the TableTop RPG hobby through discussions with interesting people. Today, Pete Petrusha of Imagining Games joins me. He is a game designer and publisher of such games a Rest in Pieces and the soon–to–be–printed RPG -
3.37 Welcome RPG Ramblings with Jeff Jones. This a semi–weekly show exploring the various details of the TableTop RPG hobby through discussions with interesting people. Today, Pete Petrusha of Imagining Games joins me. He is a game designer and publisher of such games a Rest in Pieces and the soon–to–be–printed RPG -
3.36 Today, Zac Goins of World of Game Design joins me. He is a mucky- muck for that company (which means I forgot his job title.) Zac has a long history with writing and Kickstarting RPG products. He now runs organized pay for WoGD at more convention than seems humanly possible. We have a four act structure for this
3.36 Today, Zac Goins of World of Game Design joins me. He is a mucky- muck for that company (which means I forgot his job title.) Zac has a long history with writing and Kickstarting RPG products. He now runs organized pay for WoGD at more convention than seems humanly possible. We have a four act structure for this